/* Glass cube in povray. * Time-stamp: <2006-06-05 19:26:24 rsmith> * Originally made in povray 3.1. * Updated to 3.6 on 2006-06-05. */ #include "colors.inc" #include "glass.inc" #include "stones1.inc" #include "skies.inc" global_settings { assumed_gamma 2.6 max_trace_level 5 } camera { location <7, 0.3, -3>*0.9 look_at <0, 1, 0> } light_source { <-40, 80, -60> color White} /* Standaard wereld */ /* bodem */ plane{ y,-2 texture{ pigment{Green*0.8} normal{bumps 0.3} } } /* voetstuk */ box { <-3,-2,-3> <3,0,3> texture { T_Stone8 } } /* hemel */ sky_sphere{ S_Cloud2 rotate y*45 } /* nu volgen de overige elementen */ #declare p1= <-1,-1,-1>; #declare p2= <-1,-1,1>; #declare p3= <-1,1,-1>; #declare p4= <-1,1,1>; #declare p5= <1,-1,-1>; #declare p6= <1,-1,1>; #declare p7= <1,1,-1>; #declare p8= <1,1,1>; #declare R = 0.25; union { sphere {p1, R} sphere {p2, R} sphere {p3, R} sphere {p4, R} sphere {p5, R} sphere {p6, R} sphere {p7, R} sphere {p8, R} cylinder {p1,p2,R} cylinder {p3,p4,R} cylinder {p1,p3,R} cylinder {p2,p4,R} cylinder {p5,p6,R} cylinder {p7,p8,R} cylinder {p5,p7,R} cylinder {p6,p8,R} cylinder {p1,p5,R} cylinder {p3,p7,R} cylinder {p2,p6,R} cylinder {p4,p8,R} texture {T_Glass4} interior {I_Glass} translate <0,1.25,0> }